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How do I map a texture to every character in a Text2D node?

Posted: 05 Jun 2016, 07:03
by robertwinter
Is there a way to apply a texture to 2D text on a character by character basis? Say for instance I have a simple 100x100 pixel texture that goes from red in the center to blue at the outside. Can I map this texture to each character in a Text2D node? I've already tried modifying the scaling and UV parameters in the 2D mapping, but that only offers a close approximation.

Re: How do I map a texture to every character in a Text2D no

Posted: 29 Nov 2016, 00:57
by robertwinter
Is this not possible?

Also, can I apply a texture to multiple lines? For example, a texture that fades from white at the top to red at the bottom. If I have multiple lines in a single node, the texture is placed across the ENTIRE block, not each line of text.