Hi there,
just saw the nice youtube video about unity3d integration:
https://www.youtube.com/watch?v=KHf0IkeMiUc
It is possible with the use of Ventuz VIO, what the hell is Ventuz VIO?
tia, joschy
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Ventuz VIO
Moderator: Support
Ventuz VIO
3DJo - [Ventuz] freelancer and trainer
Re: Ventuz VIO
Hey,
VIO is an API available for bringing in Video Streams via shared memory with associated data. What it does in the case of the Unity demo we did is bring in the Unity render, the Depth per pixel at 24 bits, and all the data for camera and world matrices as well as object positions etc. This allows you to do a realtime deep composite in Ventuz, place objects in the same 3D space as the Unity world and tag positions and objects - aand then send information from Ventuz back to Unity. Our example uses Unity, but it is in theory doable with any engine that you have access to the code (Unreal, Crysis, 2D software, whatever). It allows you to combine the best of Ventuz with the best of other engines or softwares.
However, this is an API. It is not plug and play, it requires extensive programming and know-how and requires a good bit of understanding of the whole workings of engines, etc. It also is not free If you are interested, you need to contact your sales person, and they can give you more information.
VIO is an API available for bringing in Video Streams via shared memory with associated data. What it does in the case of the Unity demo we did is bring in the Unity render, the Depth per pixel at 24 bits, and all the data for camera and world matrices as well as object positions etc. This allows you to do a realtime deep composite in Ventuz, place objects in the same 3D space as the Unity world and tag positions and objects - aand then send information from Ventuz back to Unity. Our example uses Unity, but it is in theory doable with any engine that you have access to the code (Unreal, Crysis, 2D software, whatever). It allows you to combine the best of Ventuz with the best of other engines or softwares.
However, this is an API. It is not plug and play, it requires extensive programming and know-how and requires a good bit of understanding of the whole workings of engines, etc. It also is not free If you are interested, you need to contact your sales person, and they can give you more information.
Re: Ventuz VIO
Thank you Erik for the detailed discription, that's clarify it to me.
3DJo - [Ventuz] freelancer and trainer