Hi,
I am working in a pixel space. I created an ortho projection with the screen dimensions. Elements are scaled using pixels - so a button could have something like 200px. I am using a lot of touches. So far no problem.
Now I want to use the touch transform's inertia behaviour - and I can't really. The deceleration factor behaves differently depending on the projection. I expected it to only depend on the speed the element is moving with. Even with deceleration set to 1 (the maximum) my elements are flying far too long before stopping.
how can I solve this?! And no, I can't go and change all projection settings and scales and values...
Thanks,
rou
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Touch node depends on Projection
Moderator: Support
Re: Touch node depends on Projection
here's an example. Try throwing the rectangle around in both modes.
cheers,
rou
cheers,
rou
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