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Touch node depends on Projection

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Touch node depends on Projection

Post by lerou » 25 Feb 2015, 12:16

Hi,

I am working in a pixel space. I created an ortho projection with the screen dimensions. Elements are scaled using pixels - so a button could have something like 200px. I am using a lot of touches. So far no problem.

Now I want to use the touch transform's inertia behaviour - and I can't really. The deceleration factor behaves differently depending on the projection. I expected it to only depend on the speed the element is moving with. Even with deceleration set to 1 (the maximum) my elements are flying far too long before stopping.

how can I solve this?! And no, I can't go and change all projection settings and scales and values...

Thanks,
rou

User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Touch node depends on Projection

Post by lerou » 25 Feb 2015, 12:24

here's an example. Try throwing the rectangle around in both modes.

cheers,
rou
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