hi
i would love to know how to do color and brightness/contrast corrections on a live input texture.
and also if possible to do the same corrections on just a part of the renderer output, for example just the top right.
thx
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color correction on live input
Moderator: Support
- Joe Styles
- Posts: 82
- Joined: 19 Jan 2012, 12:10
- Location: UK
- Contact:
Re: color correction on live input
Hi, yes tricky one as there is no direct control on the live video texture. The way I have manipulated a live video texture in the past is to put it through a render target and that you have some control over the render of it. On the texture node when you render it again you can adjust the shading in a custom way or you can stick other layers in front of texture node etc when you render it.
To adjust one part of an image you will need to split it up into sections and render it on each surface. You can use the same texture across all surfaces to help performance but you will need to use a separate mapping so the texture fits each surface.
Hope that helps!
To adjust one part of an image you will need to split it up into sections and render it on each surface. You can use the same texture across all surfaces to help performance but you will need to use a separate mapping so the texture fits each surface.
Hope that helps!
Joe Styles
Kinetic Pixel
Kinetic Pixel
- Joe Styles
- Posts: 82
- Joined: 19 Jan 2012, 12:10
- Location: UK
- Contact:
Re: color correction on live input
Just thought.. you can also do some colour correction with the matrix nodes, for example you can use the Texture Mixer to adjust RGB:
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Joe Styles
Kinetic Pixel
Kinetic Pixel
Re: color correction on live input
For color correction on a part of the output, you can split your output in the RenderSetup and use the ShapingTool.