Camera remapping and alternate render view
Posted: 11 Mar 2016, 20:20
Looking for some insight on how camera outputs are prioritized.
I am trying to match a setup I have in C4D that consists of 3 cameras
- Cam1 that views my 3d scene
- Cam2 that matches same perspective and then perspective projected onto a 2D plane.
- Cam3 That renders a perpendicular top down view point of the camera remapped object.
I have gotten half way there in Ventuz and am able to remap my 3D scene onto a 2D plane which seems to be working properly.
See attached scene I am working on.
The goal is to use this so that I can project onto a flat plane with a projector and then update the perspective viewpoint for a live moving camera. Ultimately will have 3d camera tracking attached.
Any insight to getting this to work would be extremely appreciated. Perhaps there is another way to do this. I'm relatively new to Ventuz so be kind...
Thanks!
I am trying to match a setup I have in C4D that consists of 3 cameras
- Cam1 that views my 3d scene
- Cam2 that matches same perspective and then perspective projected onto a 2D plane.
- Cam3 That renders a perpendicular top down view point of the camera remapped object.
I have gotten half way there in Ventuz and am able to remap my 3D scene onto a 2D plane which seems to be working properly.
See attached scene I am working on.
The goal is to use this so that I can project onto a flat plane with a projector and then update the perspective viewpoint for a live moving camera. Ultimately will have 3d camera tracking attached.
Any insight to getting this to work would be extremely appreciated. Perhaps there is another way to do this. I'm relatively new to Ventuz so be kind...
Thanks!