Hey guys,
I am currently checking out Ventuz and for the most part things are pretty clear, but I am unable to wrap my head around how to blend two separate materials on one object using texture masks and/or alpha layers. To use a simple example, I have a base material, and then I want to add a second material on-top using texture masks, so I can i.e. dynamically change colours on a text, or have one part of the object have specularity or at least be able to turn on/off specularity dynamically for some parts of an object, regardless of the actual polys/geometry.
So, if any one care to enlighten me, I'd be very happy.
Thanks!
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Blending two materials on one object
Moderator: Support