Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
valid image for texture
Moderator: Support
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- Posts: 18
- Joined: 04 Oct 2014, 16:01
valid image for texture
Hi all. Still a bit new to Ventuz4. I'm trying to build a scene that to display an image, that has a path coming from an excel spreadsheet. However, I might not have all of the images, so I want to use an alpha node to turn off a layer, if an image is not there. Tried using the Visuals Indexer node, but I don't think this is the right mode to achieve what I need. Any other suggestions?
Re: valid image for texture
Hi,
Welcome to Ventuz
Put your file path through a url node. The node will give you a bool flag indicating whether the file exists. Use that to block your geometry.
cheers,
rou
Welcome to Ventuz
Put your file path through a url node. The node will give you a bool flag indicating whether the file exists. Use that to block your geometry.
cheers,
rou
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- Posts: 18
- Joined: 04 Oct 2014, 16:01
Re: valid image for texture
Thank you so much for the response. That worked!!! Appreciate the help!
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: valid image for texture
Hi there,
Welcome to the ventuz forum.
A way I use a lot in V4 is the multiswitch node and use 2 texture properties. You can set them to FirstValid and connect your image to the first input and a transparent texture to the second.
Everytime the first texture is getting invalid it switches automatically to the second one.
Regards
Daniel
Welcome to the ventuz forum.
A way I use a lot in V4 is the multiswitch node and use 2 texture properties. You can set them to FirstValid and connect your image to the first input and a transparent texture to the second.
Everytime the first texture is getting invalid it switches automatically to the second one.
Regards
Daniel