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Color node string

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schub
Posts: 54
Joined: 02 Feb 2012, 11:43

Color node string

Post by schub » 02 Oct 2013, 10:52

I was just transfering an old project to Ventuz 4 when I noticed that the string input handling for color nodes changed.

If you want to link the color to an RGB value like this

Code: Select all

255; 140; 16
you have to use a comma to seperate the values like this

Code: Select all

255, 140, 16
If not used correctly, the color will not update.
Unfortunately in Ventuz 3 it only works with semicolon, which means you can't use the same strings for both versions.

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
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Re: Color node string

Post by chriss0212 » 03 Oct 2013, 18:53

hi schub...

maybe this is...like in v3...a language based problem. not sure but if i remember right i had the same problem in russia with an array...works on my pc but not on the russian os!

greetz

christian

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Robert
Posts: 318
Joined: 21 Jan 2012, 09:25
Location: Toulouse - France
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Re: Color node string

Post by Robert » 05 Oct 2013, 21:42

Hello,

Same behavior sending matrix in a string by osc.

Robert

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Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Color node string

Post by Karol » 07 Oct 2013, 10:51

Hi!

This is a Breaking Change in Ventuz 4 (see Release Notes change #2295).
String-to-Number conversion and vice versa is now independent to any culture settings on the Ventuz machine.
In Ventuz 3 it could happen that you built your scene on a machine which uses American number format; you send this scene to your German customer and the scene does not work!
It didn't work because your customers culture settings where set to German and numeric string values were interpreted differently or could not be parsed at all!
In Ventuz 4 this is not possible anymore because local settings are ignored and the 'Invariant Us Culture' is used for conversion.

Best Regards
Karol

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Robert
Posts: 318
Joined: 21 Jan 2012, 09:25
Location: Toulouse - France
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Re: Color node string

Post by Robert » 07 Oct 2013, 15:19

I prefer this way too

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