Hi,
A while ago - back in the Ventuz 3 days - we implemented the bullet engine for our partners at Realtime Department. Now we finally got around to playing a bit with it ourselves
Check out our website for a video and some more info.
cheers,
rou
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Physics demo
Moderator: Support
- Joe Styles
- Posts: 82
- Joined: 19 Jan 2012, 12:10
- Location: UK
- Contact:
Re: Physics demo
Nice, thanks for sharing it is quite impressive! Will look out for the official release when you bundle it up.
Joe Styles
Kinetic Pixel
Kinetic Pixel
Re: Physics demo
Unhappy with the performance drop at ~150 elements, we created an optimized version that reduces the number of scripts, hierarchy nodes and render calls and allows us to render 1024 spheres.
Have a look at the video or the updated blog entry.
cheers,
rou
Have a look at the video or the updated blog entry.
cheers,
rou
Re: Physics demo
we're pretty close to releasing a physics game based on our technology. You'll be able to download it and test it on your own machine!
Until that happens, check out this preview video:
Until that happens, check out this preview video: