PointOptions and VertexNoise
Posted: 28 Jun 2014, 15:34
Hi,
I was playing around with the point options node and realized it works nicely in conjunction with the vertex noise shader.
Basically, this allows you do do some fun, but simple particle cloud effects, explosions, etc. Nothing complex, of course, but still kind of cool.
-E
I was playing around with the point options node and realized it works nicely in conjunction with the vertex noise shader.
Basically, this allows you do do some fun, but simple particle cloud effects, explosions, etc. Nothing complex, of course, but still kind of cool.
-E