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PointOptions and VertexNoise

Posted: 28 Jun 2014, 15:34
by ErikB
Hi,

I was playing around with the point options node and realized it works nicely in conjunction with the vertex noise shader.

Basically, this allows you do do some fun, but simple particle cloud effects, explosions, etc. Nothing complex, of course, but still kind of cool.

-E

Re: PointOptions and VertexNoise

Posted: 30 Jun 2014, 09:57
by chriss0212
hi eric

nice idear! i changed it a bit so that the alpha node works as expected ;)

greetz

christian

Re: PointOptions and VertexNoise

Posted: 01 Jul 2014, 12:37
by ErikB
ah yeah... i got so carried away with the shiny I forgot to check the alpha :D

thx!

Re: PointOptions and VertexNoise

Posted: 19 Feb 2016, 01:42
by davidkmiller
this is super cool