PointOptions and VertexNoise

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PointOptions and VertexNoise

Postby ErikB » 28 Jun 2014, 15:34

Hi,

I was playing around with the point options node and realized it works nicely in conjunction with the vertex noise shader.

Basically, this allows you do do some fun, but simple particle cloud effects, explosions, etc. Nothing complex, of course, but still kind of cool.

-E
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Point Explosion.vza
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Re: PointOptions and VertexNoise

Postby chriss0212 » 30 Jun 2014, 09:57

hi eric

nice idear! i changed it a bit so that the alpha node works as expected ;)

greetz

christian
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Point ExplosionCK.vza
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Re: PointOptions and VertexNoise

Postby ErikB » 01 Jul 2014, 12:37

ah yeah... i got so carried away with the shiny I forgot to check the alpha :D

thx!
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Re: PointOptions and VertexNoise

Postby davidkmiller » 19 Feb 2016, 01:42

this is super cool
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