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Spline Mover for Ventuz

Here you can share your work with other users.

Moderator: Support

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_aTom_
Posts: 81
Joined: 18 Jan 2012, 11:43
Contact:

Spline Mover for Ventuz

Post by _aTom_ » 13 Dec 2013, 18:16

Hiho,

you need splines for your ventuz animations?
We have a simple solution and it´s included in our ventuz 4 particle system as a stand alone tool.
Ventuz 3 is also available on request.

just export a .fbx spline from a 3d tool of your choice and see your animations moving on that imported spline.

here a small demo:
GT_Splines_01_2013_12_13.vza
Object & Particle on imported Spline
(409.22 KiB) Downloaded 451 times
For our plugins you need to copy a .dll file on your dongle, otherwise you get some warnings :)
Please download here:
http://glare-technologies.com/shop/down ... .01.00.zip

We hope you like it!

Creative regards,
aTom
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hgoodsir
Posts: 65
Joined: 05 Feb 2012, 16:17
Location: London
Contact:

Re: Spline Mover for Ventuz

Post by hgoodsir » 14 Dec 2013, 14:02

Very cool Like how you can use a fbx file for curves, ai files also would be cool and if you could edit curve points in ventuz :)
this is example was on youtube
http://www.youtube.com/watch?v=gYrDbPK_LjA

joysprod
Posts: 201
Joined: 20 Jan 2012, 12:24
Location: United Kingdom

Re: Spline Mover for Ventuz

Post by joysprod » 15 Dec 2013, 09:44

Works nicely, but have had no luck with my own fbx splines out of C4D.

Tried a standard Helix shape but the Splinemover is not showing anything. Any particular settings in the fbx exporter need to be set in C4d?

Regarding the video in hgoodsirs post: I am surprised that didnt come to market when echtzeitwerk developed it. And that was 3 years ago!!

Regards

Peter

joysprod
Posts: 201
Joined: 20 Jan 2012, 12:24
Location: United Kingdom

Re: Spline Mover for Ventuz

Post by joysprod » 15 Dec 2013, 10:03

Forgot to add my fbx file. Splinemover reports it is not a valid file. Exported out of C4D v13
Helix.zip
(2.55 KiB) Downloaded 365 times
Regards

Peter

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_aTom_
Posts: 81
Joined: 18 Jan 2012, 11:43
Contact:

Re: Spline Mover for Ventuz

Post by _aTom_ » 16 Dec 2013, 13:31

hi peter,

you have to create a bezier splines and export it in the ASCII Format.
See screenshot from softimage.
spline_01.png
We test it with max, maya and softimage and it works well.

i don´t know cinema4d and i hope you get it running with the right export parameters.

creative regards,
tom
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