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Shader Thread

Here you can share your work with other users.

Moderator: Support

gabrielefx
Posts: 169
Joined: 16 Mar 2012, 19:01

Re: Shader Thread

Post by gabrielefx » 06 Sep 2013, 08:13

please do an ocean shader
I have to simulate a sailing boat but the most difficult part is the water.

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

Re: Shader Thread

Post by ErikB » 07 Sep 2013, 19:35

sin.jpg
a sine wave generator... easy, but enough control to be interesting. Good for those sin wave background things one always needs.
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SIN.vza
(13.97 KiB) Downloaded 482 times

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

Re: Shader Thread

Post by ErikB » 30 Sep 2013, 18:29

Guess I'm the only one posting here... well then.

Here is a crazy glowing shader noise fractal thing...

BTW... it is called Hotshower because that is what the person, Kali, who wrote the GLSL original on shadertoy, named it.
planet.jpg
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hotshower.vza
(31.34 KiB) Downloaded 449 times

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

Re: Shader Thread

Post by ErikB » 06 Oct 2013, 21:12

squiggle wrote:
chriss0212 wrote:very nice!! and running on ventuz4 as well!
"Error importing Acrhive -- malformed stream: bad tag" means all of them are Ventuz 4 only, right? Pity -- we won't (be able to) upgrade in the foreseeable future :(

squiggle
Just realized, there is nothing to stop you opening them in V4 PLE and copying and pasting the content of the shader editor into V3. Should work.

joysprod
Posts: 201
Joined: 20 Jan 2012, 12:24
Location: United Kingdom

Re: Shader Thread

Post by joysprod » 15 Oct 2013, 21:37

Hi Erik,

I just wanted to say how much I appreciate your shader work you have done. Very nice, and very usable.

I came across this and was wondering if something like this was possible in a Ventuz Shader. Looks very cool?

http://wagerfield.github.io/flat-surface-shader/

Regards

Peter

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

Re: Shader Thread

Post by ErikB » 16 Oct 2013, 16:58

joysprod wrote:Hi Erik,

I just wanted to say how much I appreciate your shader work you have done. Very nice, and very usable.

I came across this and was wondering if something like this was possible in a Ventuz Shader. Looks very cool?

http://wagerfield.github.io/flat-surface-shader/

Regards

Peter
thanks for that!

As to the shader, Ventuz should be able to do something similar. It would require taking apart their code, which is in Jscript and WebGL, and rebuilding it all in HLSL, so not a simple task (i.e. not something I will probably have time to do). Also because we don't have geometry shaders, it would not run optimally, but probably fast enough. I'll keep my eye out for something similar though, with perhaps a different technique. Keep your eye on shadertoy.com or glsl.heroku.com.

gabrielefx
Posts: 169
Joined: 16 Mar 2012, 19:01

Re: Shader Thread

Post by gabrielefx » 04 Nov 2013, 13:58

Hi,
I need a shader to simulate velvet or silk

does it exist yet?

how to build it?

any help?

thank you

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

Re: Shader Thread

Post by ErikB » 04 Nov 2013, 14:15


gabrielefx
Posts: 169
Joined: 16 Mar 2012, 19:01

Re: Shader Thread

Post by gabrielefx » 05 Nov 2013, 18:56

ErikB wrote:check out http://www.robg3d.com/shaders.html

also the Nvidia Shader Library has some http://developer.download.nvidia.com/sh ... aders.html
thank you.

copy and paste works or do I need to adapt the code for Ventuz?
I need an example (basic) on how handle the code.

regards

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shermanpat
Posts: 122
Joined: 21 Feb 2012, 22:03
Location: SLC Ut USA

Re: Shader Thread

Post by shermanpat » 06 Nov 2013, 05:44

gabrielefx wrote:
ErikB wrote:check out http://www.robg3d.com/shaders.html

also the Nvidia Shader Library has some http://developer.download.nvidia.com/sh ... aders.html
thank you.

copy and paste works or do I need to adapt the code for Ventuz?
I need an example (basic) on how handle the code.

regards
I agree. I have only started at looking in to how to make a custom shaders (this stuff is way over my head) with now luck so far. But I by no means am a real code guy, generally can still hack pre-built code to work.

Thanks!
-Sherman
Meru Interactive

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