Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Shader Thread
Moderator: Support
Shader Thread
Hoi, I've been tinkering with shaders and figured I might as well post them when/if I do something amusing. I encourage you to do the same.
The Rules here:
a) I (and probably everyone else here) do not take requests. This is for fun, tinkering, playing and testing and maybe it is helpful, maybe it isn't, take it or leave it.
b) Everything is as-is and not sanctioned by our development. These may work, they may cause your multi-million dollar GPU to spontaneously implode in a pyrotechnic lightshow. They are certainly not refined, there are guaranteed to be ways to do it better, faster, stronger whatever. Take it or leave it.
c) If you want to change them in an interesting way, go ahead, but please post them back up here if you do.
The Rules here:
a) I (and probably everyone else here) do not take requests. This is for fun, tinkering, playing and testing and maybe it is helpful, maybe it isn't, take it or leave it.
b) Everything is as-is and not sanctioned by our development. These may work, they may cause your multi-million dollar GPU to spontaneously implode in a pyrotechnic lightshow. They are certainly not refined, there are guaranteed to be ways to do it better, faster, stronger whatever. Take it or leave it.
c) If you want to change them in an interesting way, go ahead, but please post them back up here if you do.
Re: Shader Thread
And here, to kick it off, is a little ripple/water/noise shader. (Ventuz 4)
- Attachments
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- ripples.vza
- (11.97 KiB) Downloaded 520 times
Re: Shader Thread
and here is a ribbon shader kind of thing (Ventuz 4). Play with the properties, can get a lot of varied results from this one. It will support color or material node, no textures, tho.
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- RibbonShader.vza
- (16.13 KiB) Downloaded 563 times
Re: Shader Thread
..and here another variation of ribbons.
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- Ribbons2.vza
- (18.65 KiB) Downloaded 563 times
Re: Shader Thread
...and here are some stars. Adapted from a shadertoy, not sure how useful it is, but it looks awesome. The settings are somewhat finicky.
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- stars.vza
- (26.41 KiB) Downloaded 547 times
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- Posts: 666
- Joined: 18 Jan 2012, 20:56
- Location: wuppertal
- Contact:
Re: Shader Thread
hi eric
very nice!! and running on ventuz4 as well!
just the starfield seems to be VERY performance hungry.
PLEASE GO ON
greetz
christian
very nice!! and running on ventuz4 as well!
just the starfield seems to be VERY performance hungry.
PLEASE GO ON
greetz
christian
Re: Shader Thread
yeah I noticed there are one or two of the parameters that cause it to come to a grinding halt with even tiny changes. So try playing with the parameters if it is too slow. It does look cool though... I have a bunch of other ones I have sort of working, we'll see what I get around to, but I'll throw more up as I play around. Let me know if they are useful!chriss0212 wrote:hi eric
very nice!! and running on ventuz4 as well!
just the starfield seems to be VERY performance hungry.
PLEASE GO ON
greetz
christian
Re: Shader Thread
"Error importing Acrhive -- malformed stream: bad tag" means all of them are Ventuz 4 only, right? Pity -- we won't (be able to) upgrade in the foreseeable futurechriss0212 wrote:very nice!! and running on ventuz4 as well!
squiggle
Re: Shader Thread
correct, they are all built in Ventuz 4.
-E
-E
Re: Shader Thread
EDIT:
- now supports image processing (Gamma, Brightness, Contrast, Saturation, max/min in-out) on all layers
- alpha channels work properly (switchable)
- supports a separate mask layer
I will revisit this one at some point, a lot I could still do, such as add more texture layers, support for materials, etc.
-E
- Attachments
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- PS2.vza
- (1.64 MiB) Downloaded 547 times