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3DS Max-Collada-Ventuz

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gabrielefx
Posts: 169
Joined: 16 Mar 2012, 19:01

3DS Max-Collada-Ventuz

Post by gabrielefx » 28 Apr 2012, 16:45

Dear Sirs,

I'm desperately trying to export a simple animated scene created in 3ds Max with the Collada exporter.

The animated camera has wrong animated coordinates in Ventuz but in Max the animation is correct.

Here you can see an example that I've created sampling the screen with Fraps

http://vimeo.com/41200444

What can I do?

Regards

gabrielefx
Posts: 169
Joined: 16 Mar 2012, 19:01

Re: 3DS Max-Collada-Ventuz

Post by gabrielefx » 28 Apr 2012, 23:01

I found a workaround.
I set the camera axis order to ZXY

In the meanwhile I found an issue in Ventuz 3
If I delete a Hierarchy Container (imported with the collada importer) and then I add a new imported hierarchy the camera will not be positioned in the correct hierarchy anymore, in fact I have to connect all the axis manually after the camera.

This issue doesn't happen in Ventuz 2008

Regards

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