Dear Sirs,
I'm desperately trying to export a simple animated scene created in 3ds Max with the Collada exporter.
The animated camera has wrong animated coordinates in Ventuz but in Max the animation is correct.
Here you can see an example that I've created sampling the screen with Fraps
http://vimeo.com/41200444
What can I do?
Regards
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
3DS Max-Collada-Ventuz
Moderator: Support
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- Posts: 169
- Joined: 16 Mar 2012, 19:01
Re: 3DS Max-Collada-Ventuz
I found a workaround.
I set the camera axis order to ZXY
In the meanwhile I found an issue in Ventuz 3
If I delete a Hierarchy Container (imported with the collada importer) and then I add a new imported hierarchy the camera will not be positioned in the correct hierarchy anymore, in fact I have to connect all the axis manually after the camera.
This issue doesn't happen in Ventuz 2008
Regards
I set the camera axis order to ZXY
In the meanwhile I found an issue in Ventuz 3
If I delete a Hierarchy Container (imported with the collada importer) and then I add a new imported hierarchy the camera will not be positioned in the correct hierarchy anymore, in fact I have to connect all the axis manually after the camera.
This issue doesn't happen in Ventuz 2008
Regards