C# vs Ventuz
Posted: 18 Jun 2013, 08:56
I understand that C# is a powerful programming language but needs a lot of knowledge.
There are not so many guys that want to learn a programming language to use a graphic software.
It's different for who wants to develop video games.
Ventuz it's a graphic software but can be expanded via the C# and HLSL node and it's ok.
I think that many nodes ready made can be further developed for the people not interested in programming.
Glare shaders for example are good but Ventuz bundled are too few.
Then nodes for cast shadows, orizonthal and vertical reflections should be implemented.
I would like to see in Ventuz lights that cast shadows, I put a light node before a geometry and et voilá I see shadows.
Many aspect of rt computer graphic can be implemented easier in Ventuz without invent or develop code for C# nodes.
Regards
There are not so many guys that want to learn a programming language to use a graphic software.
It's different for who wants to develop video games.
Ventuz it's a graphic software but can be expanded via the C# and HLSL node and it's ok.
I think that many nodes ready made can be further developed for the people not interested in programming.
Glare shaders for example are good but Ventuz bundled are too few.
Then nodes for cast shadows, orizonthal and vertical reflections should be implemented.
I would like to see in Ventuz lights that cast shadows, I put a light node before a geometry and et voilá I see shadows.
Many aspect of rt computer graphic can be implemented easier in Ventuz without invent or develop code for C# nodes.
Regards