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matrix light

Posted: 01 Feb 2013, 13:56
by mofo7777
Hello.

Would be great to get matrix light (view and projection) directly inside the shader, not only the default data of the light. it saves us time not to make a script and connect the light data.

Re: matrix light

Posted: 01 Feb 2013, 16:04
by mofo7777
Thank you.

I didn't know that such optimization exists with the shader 3.0. I will make some tests to ensure that optimization is done.

I construct just the matrix light view and the matrix light projection from the position/aim/fov/etc... of the light.