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Volume Texture Problem

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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nils_jansen

Volume Texture Problem

Post by nils_jansen » 31 Jul 2013, 14:05

Hello,
today I tried to use Volume Textures with Ventuz. I created a Volume Map with transparency in the DirectX Texture Tool and imported this DDS Texture in Ventuz. I connected it with a 3D-Mapping Node and changed the MappingMode to 4D. I used a Cube as Geometry. But it didnt use the "slices" saved in the Volume Map. It just projected on the outer sides of the Cube, just like a 2D-Texture would. It was also not possible to show just a certain slice. How can I use Volume Textures in Venutz properly? And what would be possible applications?

User avatar
Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Volume Texture Problem

Post by Karol » 08 Aug 2013, 15:22

Hi,

currently you can use Volume Texture only with HLSL Shaders; check out the attached scene.

Best Regards
Karol
Attachments
electricity_1.vza
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