Hey,
I`d like to fade out a lot of nodes and geometries by putting an alpha node before the rest. But while fading out the alpha value, I can see through the objects. How can I fade down the alpha value so it fades to the background and doesnt allow to see through all the objects?
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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Alpha fade out problem
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Re: Alpha fade out problem
you need to render all of these nodes into a rendertarget...and now fade just the rendertarget
greetz
christian
greetz
christian
Re: Alpha fade out problem
Thank you for your reply.
The problem is, I`ve got an earth model with multiple semitransparent hulls. Its in a slide and the background is outside of this slide in the background world.
If I use a rendertarget, the result looks different, probably because the transparency calculations dont include the background color, since it is not one of the objects that are behind the render target.
What can I do, to make it look like it does without a rendertarget?
The problem is, I`ve got an earth model with multiple semitransparent hulls. Its in a slide and the background is outside of this slide in the background world.
If I use a rendertarget, the result looks different, probably because the transparency calculations dont include the background color, since it is not one of the objects that are behind the render target.
What can I do, to make it look like it does without a rendertarget?
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- Posts: 290
- Joined: 18 Jan 2012, 11:36
- Location: Dubai, United Arab Emirates
- Contact:
Re: Alpha fade out problem
Check the Texture Node which is bound to the render target and set the Shading Property to NoAlpha.