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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Reflection problem
Moderator: Support
Reflection problem
Hi,is there a way to make a blur reflection for an object?As far as I known,the shader(including HLSL) node just works on texture,so I can not blur the edge of model.There is sample made by 2Rise below.How to make this kind of shadow ?
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- Posts: 290
- Joined: 18 Jan 2012, 11:36
- Location: Dubai, United Arab Emirates
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Re: Reflection problem
Render the model a second time, mirrored because it's a reflection of course, in a RenderTarget. Display that RT with a Simple Blur node and an OverlayRectangle and you can blur your reflection as much as you want. You might have to select NoAlpha from the Texture Shading Options or use a Viewport node in the RT to adjust the background color. But that is just for tweaking.
Re: Reflection problem
Hi Chris,thanks for ur advice.It is great!Christian Krix Schmidt wrote:Render the model a second time, mirrored because it's a reflection of course, in a RenderTarget. Display that RT with a Simple Blur node and an OverlayRectangle and you can blur your reflection as much as you want. You might have to select NoAlpha from the Texture Shading Options or use a Viewport node in the RT to adjust the background color. But that is just for tweaking.
An successful snapshot
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- Posts: 290
- Joined: 18 Jan 2012, 11:36
- Location: Dubai, United Arab Emirates
- Contact:
Re: Reflection problem
You are most welcome.