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Reflection problem

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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allen hyoga

Reflection problem

Post by allen hyoga » 27 Jun 2013, 05:12

Hi,is there a way to make a blur reflection for an object?As far as I known,the shader(including HLSL) node just works on texture,so I can not blur the edge of model.There is sample made by 2Rise below.How to make this kind of shadow ?
Attachments
shadow.jpg

Christian Krix Schmidt
Posts: 290
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
Contact:

Re: Reflection problem

Post by Christian Krix Schmidt » 27 Jun 2013, 05:57

Render the model a second time, mirrored because it's a reflection of course, in a RenderTarget. Display that RT with a Simple Blur node and an OverlayRectangle and you can blur your reflection as much as you want. You might have to select NoAlpha from the Texture Shading Options or use a Viewport node in the RT to adjust the background color. But that is just for tweaking.

allen hyoga

Re: Reflection problem

Post by allen hyoga » 27 Jun 2013, 06:21

Christian Krix Schmidt wrote:Render the model a second time, mirrored because it's a reflection of course, in a RenderTarget. Display that RT with a Simple Blur node and an OverlayRectangle and you can blur your reflection as much as you want. You might have to select NoAlpha from the Texture Shading Options or use a Viewport node in the RT to adjust the background color. But that is just for tweaking.
Hi Chris,thanks for ur advice.It is great!
An successful snapshot :P
Attachments
r.jpg

Christian Krix Schmidt
Posts: 290
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
Contact:

Re: Reflection problem

Post by Christian Krix Schmidt » 27 Jun 2013, 09:31

You are most welcome.

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