Hello,
I´d like to generate a specular map in black and white to control the specularity of my geometry (a simple cylinder). How can I do this in Ventuz? Is it possible at all without writing a HLSL Shader?
Maybe by altering the values in the "Custom" Shading Property of the Texture-Node?
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Specular Map in Ventuz
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Re: Specular Map in Ventuz
Yes. You have to use the Custom properties. Add your greyscale image to the scene and in the Texture Shading Editor select Add from the Color dropdown menu. And Signed, Signed2x or Multiply from the dropdown menu right next to it. What you select depends on your image and how you want the effect to be.