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Separable Subsurface Scattering (Real Time)

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florian
Posts: 58
Joined: 18 Feb 2012, 19:42

Separable Subsurface Scattering (Real Time)

Post by florian » 02 Dec 2012, 15:22

Interesting movie on real time rendering under directX 10
http://vimeo.com/36048029

soon on Ventuz ? :)
It shows our latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enables to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain; if you have a powerful GPU you can download the original demo here:
http://iryoku.com/separable-sss/downloa ... 0-v1.0.exe
Florian

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_aTom_
Posts: 81
Joined: 18 Jan 2012, 11:43
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Re: Separable Subsurface Scattering (Real Time)

Post by _aTom_ » 03 Dec 2012, 15:25

looks great :) we (glare technologies) have develop a shader which tries to simulate subsurface scattering in ventuz. its allready tested and soon availible @ our website. stay tuned :)

creative regards,
aTom

Glare Studios (http://www.glarestudios.de)
Glare Technologies (http://www.glare-technologies.com)
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