Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
All other topics about Ventuz here.
Moderator: Support
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florian
- Posts: 58
- Joined: 18 Feb 2012, 19:42
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by florian » 02 Dec 2012, 15:22
Interesting movie on real time rendering under directX 10
http://vimeo.com/36048029
soon on Ventuz ?
It shows our latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enables to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain; if you have a powerful GPU you can download the original demo here:
http://iryoku.com/separable-sss/downloa ... 0-v1.0.exe
Florian
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_aTom_
- Posts: 81
- Joined: 18 Jan 2012, 11:43
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Contact:
Post
by _aTom_ » 03 Dec 2012, 15:25
looks great
we (glare technologies) have develop a shader which tries to simulate subsurface scattering in ventuz. its allready tested and soon availible @ our website. stay tuned
creative regards,
aTom
Glare Studios (
http://www.glarestudios.de)
Glare Technologies (
http://www.glare-technologies.com)