simple question:
If I duplicate one object hundreds of times it will be physically duplicated in vram?
Regards
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
does Ventuz support geometries instancing?
Moderator: Support
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- Joined: 16 Mar 2012, 19:01
Re: does Ventuz support geometries instancing?
Ok, very good,
and In the case I have huge 3d models will Ventuz 64 handle them?
For example very complex mechanical models with baked textures can be animated in Ventuz? Can I use all the vram (4-6GB)?
3d Modes are cached? How to load unload geometry?
Regards
and In the case I have huge 3d models will Ventuz 64 handle them?
For example very complex mechanical models with baked textures can be animated in Ventuz? Can I use all the vram (4-6GB)?
3d Modes are cached? How to load unload geometry?
Regards
Re: does Ventuz support geometries instancing?
Ventuz x64 can utilize all available memory.
But you cannot unload geometry/texture from VRam - this could only be achieved by deleting the resource (e.g. clear the File Url in MeshLoader).
The driver of the graphics card decides which resources are stored in VRam and which are swapped to CPU-Ram. Normally resource which have not been rendered for a longer period of time are swapped to CPU-Ram.
Cheers
Karol
But you cannot unload geometry/texture from VRam - this could only be achieved by deleting the resource (e.g. clear the File Url in MeshLoader).
The driver of the graphics card decides which resources are stored in VRam and which are swapped to CPU-Ram. Normally resource which have not been rendered for a longer period of time are swapped to CPU-Ram.
Cheers
Karol