Hi everyone,
If I set up a simple demo scene, 1920x1080, take a rounded rect and want this just to hit the outer dimension of the renderer.
I use scaling in the rectangle to adjust the size.
What happens is that it ist just covering the last pix on the right, but on the left there is minimum one pix column missing.
Where does that come from and how to avoid?
Cheers,
Tobi
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Question regarding Precision in Pixel
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Question regarding Precision in Pixel
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Looking for a tool generating Testpattern for Softedge projections??? I can help: http://code.google.com/p/projection-calc/
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Re: Question regarding Precision in Pixel
hi tobi
could you send the demo scene to take a look what you are doing?
it depends a lot on how you prepare the scene
chriss
could you send the demo scene to take a look what you are doing?
it depends a lot on how you prepare the scene
chriss