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Re: Importing objects? (c# scripting)
Posted in How to... by framefactory on 08-10-2010
Hi Colin,Via the custom model you can add your own input and output properties to a script node. However, the data types for the properties are restricted to float, integer, boolean, string and matrix (as well as methods and events). There is no way to add more complex types like DataSet to a custom model.In your case, if you want to ...
Re: URL node
Posted in Feature Requests by framefactory on 02-11-2010
Good point, but I guess it's probably difficult to decide if the user wants to enter an URL manually or if she wants to select a local file from a file dialog. Sometimes I also have a string variable connected to the URL node and want to select the file in the text property of the string variable.Therefore my alternate suggestion: Add a ...
Families
Posted in Feature Requests by framefactory on 02-10-2010
Hi there,Just a small wish: Could you add a general option to disable the automatic creation of node families (e.g. during the insertion of texture nodes)? If I really wish to group some nodes I can still do it manually, but I rarely use the feature.Thanks!Ralph
Re: 3dmax file import:'(
Posted in Bug Reports by framefactory on 02-09-2010
Yes, you can export animations. But I'm not sure if Ventuz reads animations from .X files. Never tested it so far.
Re: 3dmax file import:'(
Posted in Bug Reports by framefactory on 02-08-2010
I recommend to use the Panda DirectX exporter plug-in for 3ds Max. It's available for all releases of 3ds Max including 64-bit versions and works perfectly with Ventuz - and it's free. I use it frequently and never had any problems.Ralph
Re: Problem with Render Passes
Posted in Bug Reports by framefactory on 08-21-2009
Is there a chance that you can fix this issue in the next release? This bug introduced itself in one of the last updates, I remember earlier releases when the render pass feature worked properly.Or maybe there is there a workaround for my problem? I have a mirror effect in the slide manager (simple y-axis mirror) and want to turn off the ...
Problem with Render Passes
Posted in Bug Reports by framefactory on 08-21-2009
I found a bug while using set/filter pass. If I set a pass outside a slide manager and then use a filter node in a slide container, I can't see the pass I set earlier in the hierarchy. Outside the container, everything works fine.Please check the archive for an example.Best,Ralph
Re: leyboard keys...
Posted in Bug Reports by framefactory on 08-21-2009
I can confirm this. I had the problem earlier but forgot to submit it...Ralph
Re: hittester position
Posted in General Discussion by framefactory on 07-28-2009
Hi Chriss,Unfortunately you're right, but there is a simple workaround for this: Use a relative viewport node which is set to 100% and all clearing flags unchecked. This way, the relative viewport has no effect but it gives you information about the current width and height of the screen in pixels (check its output property tab).Now ...
Re: How can I use the math effects
Posted in How to... by framefactory on 07-10-2009
Hi Arth,I'm afraid this is not an easy task and would best be solved using a script (available in the pro version). You can do basic collision detection using expressions. However, this only makes sense for a few, static boundaries (like walls). Arkanoid-like games usually also contain dozens of dynamic objects (the bricks). You need some kind ...
 
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