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Crash on startup
Posted in Bug Reports by catweasel on 08-09-2005
************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. &nbsp;&nbsp; at Ventuz.Designer.TexShader.OnPaintBackground(PaintEventArgs pevent) &nbsp;&nbsp; at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean ...
Re: Renderer doesnt fullscreen properly on widescreen laptop
Posted in Bug Reports by catweasel on 06-15-2005
Got it fullscreened correctly now, but mouse dosent pan the scene in fullscreen (Water reflection project) still
Re: Renderer doesnt fullscreen properly on widescreen laptop
Posted in Bug Reports by catweasel on 06-15-2005
Just tried adjust the render settings, didnt manage to get to to fullscreen correctly, after a couple of changes I had a crash, then another and the renderer has disapeared from the window at the bottom. Mouse should still work though presumably even with a not fully fullscreened output? Also black borders would be better than flashing ...
DMX?
Posted in How to... by catweasel on 06-15-2005
I see you have some DMX output components, is there any DMX in? What interface is supported, artnet? Your app looks intreging, I can see quite a few hours been wasted messing around it! Cat
Re: Renderer doesnt fullscreen properly on widescreen laptop
Posted in Bug Reports by catweasel on 06-15-2005
Ok just tried Render to texture and it fullscreens ok as does Frosty, but the mouse dosent&nbsp;do anything&nbsp;when fullscreened in frosty, it remains in the state it was in pre fullscreening. Bloody nice render quality though!
Renderer doesnt fullscreen properly on widescreen laptop
Posted in Bug Reports by catweasel on 06-15-2005
Hi Guys, first look at Ventuz, looks interesting but havent delved beyond loading a couple of projects yet Quick bug, on my laptop {radion 9700 running in widescreen&nbsp; 1280 x 800) when I full screen, I get a 4:3 screen centred in the screen but with flashing bands of the desktop/interface running on either side. This was using the ...