Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 33 matches
- 13 Apr 2018, 09:51
- Forum: General Discussion
- Topic: Ventuz H.264: hardware or software decoding?
- Replies: 0
- Views: 5984
Ventuz H.264: hardware or software decoding?
Just need a clear confirmation here. Ty.
- 19 Jul 2017, 11:21
- Forum: Bug Reports
- Topic: MSAA not working with 3D Layer root postprocessing
- Replies: 2
- Views: 2834
Re: MSAA not working with 3D Layer root postprocessing
Hi,
no specific set up, just an empty scene with a cube.
I should probably have noted that it's only the PP on the root node of the layer that's preventing MSAA from working, not PP on the layer itself.
-C
no specific set up, just an empty scene with a cube.
I should probably have noted that it's only the PP on the root node of the layer that's preventing MSAA from working, not PP on the layer itself.
-C
- 19 Jul 2017, 09:23
- Forum: Bug Reports
- Topic: MSAA not working with 3D Layer root postprocessing
- Replies: 2
- Views: 2834
MSAA not working with 3D Layer root postprocessing
System specs: Windows 10 build 15063, GTX 1080 Driver v. 382.05, Ventuz 5.3.1.R17650. Description: MSAA not working (both layer option and the fx node setting) when the same layer has some sort of PP running. Bug Reproduction: Set up: a cube with proper size in a 3D layer. Select Layer3DRoot, Set An...
- 10 Jul 2017, 03:39
- Forum: Bug Reports
- Topic: Multiple texture-nodes selection
- Replies: 1
- Views: 2240
Multiple texture-nodes selection
Greetings, Environment: Windows 10 Pro, Build 15063. Ventuz 5.3.1.150, R17650. Bug reproduction steps: Select multiple Material nodes, and then adjust something in those nodes. Expected result: The "something" property is changed for all the selected material nodes. Actual result: Only the...
- 27 May 2017, 03:54
- Forum: General Discussion
- Topic: Hotkey 404
- Replies: 1
- Views: 2745
Hotkey 404
Hello there. In Ventuz 4, if I want to make the following selection, all I'd have to do is to select the root node, go to the Renderer window, hit the Tab key, and finally, scroll my mousewheel upwards twice. http://i.imgur.com/YZjjQix.png Question: Is this function still available somewhere in V5? ...
- 03 Jun 2016, 18:56
- Forum: How to...
- Topic: Gouraud shader
- Replies: 7
- Views: 5123
Re: Gouraud shader
This could probably help.
- 05 May 2016, 04:27
- Forum: How to...
- Topic: Cannot capture sound from SDI with Blackmagic via Ventuz
- Replies: 1
- Views: 1951
Cannot capture sound from SDI with Blackmagic via Ventuz
Hi, we have a problem with capturing embedded sound from an input SDI signal via Ventuz. We use a Blackmagic Decklink 4k Extreme to capture SDI signal. Video plays nicely in Ventuz, but for some reason we cannot get the embedded sound in Ventuz. We tested the input signal by directly connecting it t...
- 07 Feb 2016, 07:33
- Forum: How to...
- Topic: Matrix Array in C# script
- Replies: 4
- Views: 3567
Re: Matrix Array in C# script
It shouldn't be any different to arrays of any other type. Are you assigning to the "output matrix" directly? In that case, it wouldn't work, since the output is only allowed to be created once. You'd need something like MatrixType[] MOut = new MatrixType[xyz]; // ... assign values to MOut...
- 15 Jan 2016, 04:35
- Forum: Feature Requests
- Topic: Array Analysis
- Replies: 1
- Views: 6810
Re: Array Analysis
Just being curious, in what case would you want that?
You could just multiply that matrix twice with [1,1,1,1], with the second multiplication being dot product, then you'll end up with the sum of all numbers in a 4x4 matrix.
-C
You could just multiply that matrix twice with [1,1,1,1], with the second multiplication being dot product, then you'll end up with the sum of all numbers in a 4x4 matrix.
-C
- 10 Dec 2015, 03:45
- Forum: Bug Reports
- Topic: HSV or HSL
- Replies: 0
- Views: 6478
HSV or HSL
I'm actually a bit surprised that I can't find anything related to this problem on this forum. Problem: In the colour picker tool in Ventuz, you get something like http://i.imgur.com/rHin28P.png?1 . But that's not HSV. That's HSL. This comes from wikipedia : http://i.imgur.com/eyfZ2I8.png This cause...