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Re: 3dmax file import:'(
Started by kim kwansik at 02-03-2010 2:48. Topic has 5 replies.

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  02-03-2010, 2:48
kim kwansik is not online. Last active: 05.09.2010 05:50:17 kim kwansik

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3dmax file import:'(
3dmax file import issue in ventuz how to resolve
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  02-03-2010, 7:41
The Krix is not online. Last active: 02.09.2010 11:26:33 The Krix



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Joined on 08-22-2007
Dubai
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Re: 3dmax file import:'(
you cannot import .MAX files. MAX file format is only compatible with itself. :)

either export OBJ, COLLADA using the third-party ColladaMAX plugin or if everything else fails 3DS. Or try the PandaX exporter which exports X files.

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  02-08-2010, 16:34
olligrimm is not online. Last active: 08.02.2010 12:24:44 olligrimm

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Re: 3dmax file import:'(
Hi Krix,

long time no hear :)... Do you refer to https://collada.org/mediawiki/index.php/ColladaMax ?
When it comes to Maya, we used to work with the OpenCollada Exporter, which works really
smooth with Ventuz.. But it seems the OpenCollada Exporter for 3D-Max is not the first choice..

I trained Kim in Korea and he really desperately is looking for an exporter to work in 3D-Max..

thanks for the help,

Olli

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  02-08-2010, 19:30
framefactory is not online. Last active: 05.09.2010 11:32:37 framefactory



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Re: 3dmax file import:'(
I recommend to use the Panda DirectX exporter plug-in for 3ds Max. It's available for all releases of 3ds Max including 64-bit versions and works perfectly with Ventuz - and it's free. I use it frequently and never had any problems.

Ralph

www.framefactory.ch
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  02-09-2010, 9:29
olligrimm is not online. Last active: 08.02.2010 12:24:44 olligrimm

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Re: 3dmax file import:'(
..is it possible to export animations with Panda?

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  02-09-2010, 19:19
framefactory is not online. Last active: 05.09.2010 11:32:37 framefactory



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Re: 3dmax file import:'(
Yes, you can export animations. But I'm not sure if Ventuz reads animations from .X files. Never tested it so far.

www.framefactory.ch
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