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Re: Animatable mesh deformers
Started by xorry at 11-17-2009 10:02. Topic has 1 replies.

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  11-17-2009, 10:02
xorry is not online. Last active: 25.09.2009 07:46:13 xorry

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Joined on 03-20-2007
Germany
Posts 47
Animatable mesh deformers
It would be nice to have simple mesh deformers in Ventuz, something like in Blender or modo (e.g. Bend, Twist, Stretch, Tapper, Shrinkwrap etc.) You can make interesting effects with them.

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  11-17-2009, 10:09
Ralf Stanke is not online. Last active: 08.09.2010 15:05:41 Ralf Stanke



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Joined on 05-15-2005
Hamburg, Germany
Posts 569
Re: Animatable mesh deformers
Blender is a Modelling software, which works "offline" while deforming meshes.
Ventuz is rendering in real-time, that means all transformations need to be performed by Vertex Shaders.
The Vertex-Noise shader is a simple implementation of this...

We will have a Shader API in the future. You and others can write their own shader code to do such transformations then.

Stay tuned.

Ralf

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