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Re: Animatable mesh deformers
Started by xorry at 11-17-2009 10:02. Topic has 1 replies.
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11-17-2009, 10:02
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xorry
Joined on 03-20-2007
Germany
Posts 47
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Animatable mesh deformers
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It would be nice to have simple mesh deformers in Ventuz, something like in Blender or modo (e.g. Bend, Twist, Stretch, Tapper, Shrinkwrap etc.) You can make interesting effects with them.
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11-17-2009, 10:09
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Ralf Stanke

Joined on 05-15-2005
Hamburg, Germany
Posts 569
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Re: Animatable mesh deformers
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Blender is a Modelling software, which works "offline" while deforming meshes. Ventuz is rendering in real-time, that means all transformations need to be performed by Vertex Shaders. The Vertex-Noise shader is a simple implementation of this...
We will have a Shader API in the future. You and others can write their own shader code to do such transformations then.
Stay tuned.
Ralf
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