Ventuz Technology Group Forum  

Ventuz Forums » Ventuz » How to... » Re: alpha problem

Re: alpha problem
Started by sabeer at 08-25-2008 9:28. Topic has 2 replies.

Print Search « Previous Thread Next Thread »
  08-25-2008, 9:28
sabeer is not online. Last active: 8/25/2008 1:45:53 PM sabeer

Top 75 Posts
Joined on 06-12-2008
Posts 5
alpha problem

hi

im writing this to find a solution for the alpha key problem. I have done a ticker in which i use a glow head to get the color depth, as im using an yellow color, and i need the ticker to reflect like gold. And that im getting, but the prblem is , that when i use a live video the video is not appearing

The space other than ticker is apearing black. when i remove the glow head i can see the video. Without glow i am not getting the desired feeling for the ticker. Can u suggest any solution for this.I tried to reduce the relative viewport but its shrinking the whole ticker, but while shrinking it i cud see the video behind the ticker. pls find me a solution at the earlist as possible because i hav to finish the work before wednesday.

Regards

  ----- Sabeer


   Report 
  08-25-2008, 12:59
Ralf Stanke is not online. Last active: 11/21/2008 10:09:37 AM Ralf Stanke



Top 10 Posts
Joined on 05-15-2005
Dubai, U.A.E.
Posts 337
Re: alpha problem
Hi Sabeer,

I don't know what technique the applied glow head utilizes, but it could be that you have a relative view port node behind the render target used for the glow pass. please select that viewport node and check the alpha value of the background color. The default is 100%. If you apply the glow texture via the overlay rectangle "over" the actual scene, it will overwrite all your alpha values with 100%!

Please turn it down to 0%


Ralf
   Report 
  08-25-2008, 17:47
sabeer is not online. Last active: 8/25/2008 1:45:53 PM sabeer

Top 75 Posts
Joined on 06-12-2008
Posts 5
Re: alpha problem
thanx for ur suggestion. Ill try it out as u said, if i dont succeed il send u the file,

Regards
Sabeer :)
   Report