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Re: Shapes For Cameras And Lights
Started by abo bandar at 08-24-2008 0:00. Topic has 1 replies.

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  08-24-2008, 0:00
abo bandar is not online. Last active: 8/23/2008 7:39:42 PM abo bandar

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Joined on 04-23-2006
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Shapes For Cameras And Lights
Hi All
Can you add shapes for camers and lights that show its location in 3d space?
I think its useful :)
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  08-25-2008, 13:03
Ralf Stanke is not online. Last active: 11/21/2008 10:09:37 AM Ralf Stanke



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Joined on 05-15-2005
Dubai, U.A.E.
Posts 337
Re: Shapes For Cameras And Lights
Hi,

we support multiple cameras (view matrix) nodes within one scene, but how these multiple "views" are applied to your scene is defined by you and not by Ventuz.
The render output always shows the currently applied view and does not know about other views which could possibly applied as well. So there's no way to display "cameras", because there are no cameras in the classic manner.

Lights have "shapes" or bounding boxes. Simply turn on the Bounding-Box-Display and select a light. You'll see different shapes for the different light types.

Ralf


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