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Re: Collada: Target Cams
Started by baste at 06-23-2008 11:32. Topic has 3 replies.

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  06-23-2008, 11:32
baste is not online. Last active: 7/23/2008 5:53:53 AM baste

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Collada: Target Cams
hi there,

after testing the Collada import features in detail, we're missing the recognition of target cameras.
the appropriate nodes and informatons are inside the dae file but ventuz is ignoring that during
import by establishing a default cam instead of a 'look-at' camera.

would be very nice to have this feature soon, shouldn't be a big thing, or?

regards,
baste


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  06-23-2008, 12:30
Karol is not online. Last active: 11/21/2008 10:36:06 AM Karol



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Re: Collada: Target Cams
Hi baste,

We will check this.
Which software did you use to export the Collada file?

karol


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  06-23-2008, 13:59
baste is not online. Last active: 7/23/2008 5:53:53 AM baste

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Re: Collada: Target Cams
Hi Karol,

thanks for the fast reply. It's been the Feelingsoftware plugin for max, actual the free one from sourceforge called "Collada for Max" (http://sourceforge.net/projects/colladamaya)

Cheers,

Baste


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  06-24-2008, 15:09
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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italy
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Re: Collada: Target Cams
I asked for this feature a long time ago....

I use Max 9 or 2008 too but collada standard has to many parameters to be recognized by Ventuz

It's very difficult to make a simple scene inside Max and run it inside Ventuz. One teapot, one material, one animated target camera, one light.
You have to tweak everything.

Being Ventuz a 3d software that moves 3d geometries I hoped a dedicated plugin for Max and Maya, or a clear tutorial how to export collada geometries and animations inside Ventuz using Max or Maya.

Unfortunately I have to use again Deep Exploaration to do 3d presentations, but this is a limit for me because I purchased Ventuz to do fireworks. I don't show slides, boxes, spheres or graphics but mechanical or architectural complex animations. I bake every texture and with DE plugin I export the entire scene inside DE. In my scene there are hundreds of objects each one with its own baked texture.

I tried to export one single baked object inside Ventuz.....I saw the object but not the texture, it had wrong orientation. Immagine to adjust thousands of textures. Immagine to adjust every material, every camera...

With a dedicated plugin, like did Quest engineers for Max, Ventuz would have acquired a lot of users more...
But I don't want to purchase Quest.

I will wait for Ventuz 2008 and I hope it will support HD resolution for Basic release too or an intermediate release (between the Pro release) to do HD presentations.
GUI interface builder
Better video playback
Better timeline with bigger graphic (it's too tiny!!! too much minimalist!!!)
A 3d interface where you can drag cameras, lights, objects, in the same mode we use to do with a 3d software.
Paths for animations
A better 2d/3d character generator with bevels, outlined characters (why 39$ Bluff Titler have it?)
A 2d/3d particle generator (why 39$ Bluff Titler have it?)

The rest is ok!

Cheers




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