| CHANGE |
C173 |
A message box pops up if the switch to Fullscreen mode fails because of
invalid resolution or refresh rate. In such case the Ventuz Designer falls back
to Windowed mode. |
|
| CHANGE |
C174 |
If a scene/presentation is opened and required fonts are missing, this is
logged and displayed in the Message window. |
|
| CHANGE |
C175 |
The alpha blending of the Corona Node is not fixed anymore but can be
customized to the requirements of the scene via the Alphamode
property. |
|
| BUG |
B225 |
Fixed bug in Image Sequence Node which could stall the texture update or
even crash the complete application. |
|
| BUG |
B226 |
If two or more Image Loader Advanced referenced the same image, only one
provided the correct image size. Fixed! |
|
| BUG |
B230 |
A chain of Text Effect nodes behaves strange under certain circumstances and
produces wrong results. In such cases some of the Text Effects in the chain are
not applied. Fixed! |
|
| BUG |
B233 |
Cueing movies in an empty Movie Node did not work in the first attempt after
loading a scene or with a new Movie Node. Fixed! |
|
| BUG |
B234 |
Restoring to the predefined default Designer layout did not work.
Fixed! |
|
| BUG |
B236 |
Small Bug in DirectX device configuration algorithm prevented Ventuz to run
on older graphics cards and some Intel graphics chipsets. |
|
| BUG |
B238 |
Exporting an archive and deselecting some resources resulted in a messed up
resource order after import of such an archive. This is fixed now! |