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Collada animations
Started by saudade at 01-21-2008 12:56. Topic has 15 replies.

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  01-21-2008, 12:56
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Collada animations
With the new 4.7 release downloaded yesterday I did a simple animation with Max 9. Then I saved the file in .max format and opened it with Deep Exploration.
I saved the scene with Collada format and reopened it into Deep Exploration to see if the animation was saved. It was ok.
I imported the .dae file into Ventuz Basic 4.7, the model was imported without camera and animation.
In your help file there is no mention to Collada format. Why you don't upgrade the manual too?
Does exist a simple example to understand how can I import a collada animation scene into Ventuz 4.7?
The user Chriss told that with XSI imported a scene with inverse kinematics too (!) into Ventuz, I use 3ds Max 9.

Regards

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  01-21-2008, 14:32
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations
I installed the latest FBX plugin for Max 9, it saves in Collada format too. Deep Exploration opens the files exported from Max very well with animations.
If I try to import a file generated from Max 9 through the FBX plugin Ventuz says: "Import of primitive failed! Can't import polygons with more of 4 sides!"
Deep Exploration opens this file very well. I have to re-save this file with Deep Exploration but in Ventuz I don't see any animation.
What I have to do?

Regards

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  01-21-2008, 15:01
Karol is not online. Last active: 11/21/2008 10:36:06 AM Karol



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Re: Collada animations
Hi saudade,

Did you enable the import of Animation (and Camera) in the DAE Import Options dialog?
They are disabled by default.
Make sure that 'Rotation->Euler Parameters->Axis Order' is set to 'ZXY' in Max for all objects which are rotated in any kind. Ventuz only uses this rotation order. If you use different rotation orders in Max, the imported animation will look different in Ventuz.
Ventuz does not (and will not) support all features and capabilities of COLLADA. For example we can not import n-gons. So always triangulate your meshes before export.

We are currently working on the missing and outdated sections in the manual.

Best Regards
karol


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  01-21-2008, 23:12
chriss0212 is not online. Last active: 11/6/2008 3:10:04 PM chriss0212

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Re: Collada animations
hi saudade,

it is realy important that you first translate your scene to triangles. in xsi it is an option in the exporter to collada. and about the kinematik: i also tried it in blender but there it didn't work. so it seems that the different exporters handle the collada format on different ways i also have good experience (sorry i know it is not so professional but it is fast)  with the collada export (no animation tested) of sketchup

greetz

chriss

...........and don't give up :-)
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  01-24-2008, 13:48
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations

Attachment: SLIDE1.jpg
From about two years I'm asking you to have the possibily to import animated objects.
Finally Ventuz has the Collada importer...but doesn't work or probably is buggy.
About the 50% of architects, engineers, designers, artist use 3DS Max, and like me, would like to use a 3d realtime software to do presentations.
Ok, now we have Collada, but I knew that it works only with XSI exporter. What software you tested?
I would like to understand why it's so difficult to import inside Ventuz a so simple scene with two elementary animations.
Deep Exploration export very well the Collada format exported from Max, why don't Ventuz?????
I have to use Deep Exploration to resave my scene again to be compatible with Ventuz...but inside your software nothing appears.
I will attach some screenshots to show you what steps I followed.

I hope to read your answer and  I need to have an help because I have to do a presentation.

Best regards.


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  01-24-2008, 13:49
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations

Attachment: SLIDE2.jpg
slide2

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  01-24-2008, 13:49
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations

Attachment: SLIDE3.jpg
slide3

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  01-24-2008, 13:51
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations

Attachment: SLIDE4.jpg
slide4

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  01-24-2008, 13:56
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations

Attachment: SLIDE5.jpg
slide5

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  01-24-2008, 16:18
The Krix is not online. Last active: 11/10/2008 8:18:28 AM The Krix



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Re: Collada animations
Man, you really have to chil a little bit. You are always so aggressive and bitter. Myself and a couple of other Ventuz users know have been using the Collada importer without ANY problems. I totally understand that you are frustrated because you can't get it to work properly but that is no reason to be so "unfriendly".

I downloaded the Maya Collada exporer and immediately got it running. And MAX is not the de facto standard. In my opinion it is the worst of all 3D applications out there.

In your screenshots I can see that you are exporting in FBX file format from MAX. Why on earth are you doing this??? Install a proper Collada Exporter for MAX and directly export Collada without using Deep Exploration. I do not know which collada exporters you tested, but i am sure you will not have any problems with the one from Feeling Software (www.feelingsoftware.com). I am using their Collada Exporter for Maya and it works very well.


Let me know if this one works or if you need help with it.

Krix
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  01-24-2008, 21:23
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations
Dear Krix, you are right, I'm a little bit frustated because you use Maya, Chriss use XSI, and me use...Max.....from a long time.
But..., you don't know (probably), the Autodesk FBX plugin saves in FBX and DAE format....

I'm not a programmer like you, to use Collada exporter from Feelingsoftware I have to download libraries from Nvidia, that won't install on my 64 XP, then the FCollada tools, then again the plugin, and again compile for my system (!!!!!)....Sorry but I can't learn the programming, I have no time.
If I got the right plugin inside Max and it's programmed already by Autodesk I don't understand why Deep Exploration opens perfectly my DAE files and Ventuz doesn't
Ok, I can understand that Collada has a lot of options, but I will be happy if anyone will export with succes one single, basic and good animation from Max to Ventuz.

Best wishes.

Gabriele


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  01-24-2008, 22:29
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations
I missed something....
very strange effect....I didn't need the compiler or other Nvidia tools, the Feelingsoftware plugin worked but Deep Exploration didn't visualize any objects, Ventuz did it...
Now I see the objects but camera is not on the right position....
Is it possible to add in Ventuz a Max option that use the right axes?

Regards

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  01-24-2008, 23:22
saudade is not online. Last active: 6/4/2008 4:07:48 PM saudade

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Re: Collada animations
Conclusions:

A) With Feelingsoftware plugin for 3ds Max only the camera is animated. In Ventuz there are no animations for objetcs exported with this plugin and the camera is not in the right XYZ (or ZXY) position I set in Max 9.
B) Saving with FBX-DAE Autodesk plugin you can't import the geometry inside Ventuz because you have ngons. You have to use an external program like Deep Exploration that imports very good any geometry from the DAE file, and then you have to export it again...but...
C) Deep Exploration doesn't visualize any object exported with Feelingsoftware plugin from Max 9
D) There is no way to export  animated objects and cameras from Max 9 to Ventuz 4.7 using the Collada format

Regards.

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  01-26-2008, 14:34
The Krix is not online. Last active: 11/10/2008 8:18:28 AM The Krix



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Re: Collada animations
Hi again. Now you really got me hooked on that topic. I will install Max and try that all out myself. :)

BTW, I am not a developer. I can code a little bit but it is rather pathetic. I really just installed nVidia CG and the plug-in and it immediately worked. If you have trouble with ngons, does it work when you polygonize the objects before exporting?

Krix
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  01-28-2008, 16:50
Karol is not online. Last active: 11/21/2008 10:36:06 AM Karol



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Re: Collada animations
Hi saudade,

We tested the Collada-Export-Import with the Feelingsoftware plugin. But that's not the important point!
If you want to import the animation data of objects you have to select 'ByObjectGroup' in the Grouping option of the DAE Import Options. This is crucial! Sorry for the missing section in the Help file. This will be added and will be available with Rev. 4.8.
If you import and group objects 'by material' their original hierarchy is discarded. So the animation which is linked to the hierarchy can't be imported anymore. Here is an example: you have an complex robot arm which consists of 100 objects. This arm also has a complex hierarchy but only 3 different materials are assigned to all objects. If you export this arm and try to import it in Ventuz 'by object group' you will get the original hierarchy with 100 objects and 3 materials. If you import it 'by material' you will get only 3 objects with three materials. All objects which had the same material in the original data have been merged to one single object. This option is useful if you have to save rendering performance. In this case only one object has to be rendered and not about 33 (100/3 = 33). In this version the render contex has to be switched 33 times. This costs performance. Please try this at home :)
The transparency/alpha problem is a Bug in the Exporter. There are some Collada Exporter which mix up transparency (at least XSI and SketchUp). The Collada transparency specification is a little bit confusing.
Mind the Rotation order as I mentioned in my previous post!
Max uses a right-handed coordinate system whereas Ventuz uses a left-handed one.

Best regards
karol


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